IS-2S 5448dmg 2114exp.
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Personal Score
Team Score
Detailed Report
Victory
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Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Arsonist
Destroy an enemy vehicle by setting it on fire.
• No more than one award per player in a battle. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
191 524
10 147
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
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Patrol Duty
Awarded to the player who helps the team damage at least six enemy vehicles by highlighting them. The tanks must be highlighted only by you when they take damage.
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Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
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High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Arctic Region – Standard
IS-2 Armored
matibanas1996 [MSTIC]
Without Premium | With Premium | |
---|---|---|
Credits | 98 217 | 98 217 |
Experience | 9090 | 10147 |
Battle efficiency
Σ:
5
5448
13
1365
1921
4
-
- skorpion22222 [D_JD] SU-100Y 1
- LittleKaszi KV-3 1 2
- Tomas2021_winner [-ODP-] SU-100M1 3 2
- bobajs13 O-I 1 2
- GenossePiffPaff M4A3E8 Sherman 5
- Lakraw King Tiger 6 1
- zatisi1010 [NCSTP] VK 28.01 mit 10,5 cm L/28 1 1
- kakkoseen M12 1
- Woj_PL_01 [Z_S_H] Škoda T 25 2 2
- ManowarSabaton Jagdpanzer IV 1 1
- Dragon_Blanco [FOR42] S-51 1
- Altdorfer1 КВ-2 (Р) 3 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 24
- {{ ::replay.translations.shots.hits }} 18/15
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 5448
- {{ ::replay.translations.damageDealt.sniper }} 350
- {{ ::replay.translations.received.label }} 13
- {{ ::replay.translations.received.pierces }} 0
- {{ ::replay.translations.received.noDamage }} 10
- {{ ::replay.translations.received.he }} 3
- {{ ::replay.translations.received.blocked }} 1365
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 4
- {{ ::replay.translations.damaged }} 11/5
- {{ ::replay.translations.damageAssisted.ownLabel }} 1921
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,79
Credits
With Premium
Received | 98 217 | 98 217 | ||||
Battle payments | 44 198 | 44 198 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Total amount for battle: | 142,415 | 191,524 | ||||
Auto-repair vehicle | -2,600 | -2,600 | ||||
Auto-resupply ammunition | -115,200 | 0 | -115,200 | 0 | ||
Auto-resupply consumables | -30,000 | 0 | -30,000 | 0 | ||
Total: | -5,385 | 0 | 43,724 | 0 |
Time
- Starting time 00:15
- Battle duration 11 min 38 s
- Time of destruction 11 min 37 s
Experience
Received | 2 114 | 106 | 2 114 | 106 | ||
Fine for causing damage to allies | 0 | 0 | ||||
For military maneuvers | 398 | 398 | ||||
Action / Personal missions payout | 6 342 | 0 | 6 342 | 0 | ||
Bonus for Premium vehicle tier | 634 | 634 | ||||
Total: | 9 090 | 504 | 10 147 | 557 |
- Version: 1.14.1.4
- Server game time: 2021-12-05 00:15
- Spawn: II
- Battle type: Regular
- Uploaded: matibanas1996
Replay description
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