Why Are T0x!c AFK Players Allowed To Keep Playing?
Personal Score
Team Score
Detailed Report
Victory
I class
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
29 625
1 990
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
El Halluf – Standard
El Halluf
AMX 12 t
AMX 12 t
anLblaster [BKMNA]
28.12.2021 13:22
Without Premium With Premium
Credits 25 806 25 806
Experience (x{2} for the first win in a day) 1990 1990
Detailed Report
Statistics for anLblaster
Battle efficiency Σ: 1 1832 4 1 870 6 -
  • Dorek_vazelist07082008tatyana_RoyalBerty_goon T-34-85
  • LGV [-HERO] B.U.G.I.
  • xccso2 [GOODH] TOG II* 2
  • Ashelus AT 8 1
  • master_dragon_1 [GOODH] VK 36.01 (H) 1 1
  • _ScavengerzDaughter_ [V-DOP] T-34-85M 2
  • Violationist VK 28.01 mit 10,5 cm L/28 1 2
  • FFAT_Sentinel [JMSQC] Pudel 1
  • GHOST_32_2021 [GWE] Nashorn 1 3
  • ForgottenSwordsman [GLOW] Nashorn 1 3
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 31
  • {{ ::replay.translations.shots.hits }} 20/14
  • {{ ::replay.translations.shots.heHits }} 2
  • {{ ::replay.translations.damageDealt.total }} 1832
  • {{ ::replay.translations.damageDealt.sniper }} 1146
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 6
  • {{ ::replay.translations.damaged }} 8/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 870
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 46/0
  • {{ ::replay.translations.mileage.label }} 6,05
Credits With Premium
Received 25 806 25 806
Action / Personal missions payout 3 819 3 819
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -4,378 -4,378
Auto-resupply ammunition -3,346 0 -3,346 0
Auto-resupply consumables 0 0 0 0
 
Total: 21,901 0 21,901 0
Time
  • Starting time 13:22
  • Battle duration 13 min 26 s
  • Time of destruction -
Experience
Received 995 50     995 50
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 1 990 100 1 990 100
  • Version: 1.15.0
  • Server game time: 2021-12-28 13:22
  • Spawn: II
  • Battle type: Regular
  • Uploaded: anLblaster

Replay description

Check out the afk AMD.
When we needed him the most, I realize he's afk.

Close battle 3v2 + 1 afk
I'm down to my last 9 shots

There are many reasons he may be afk; however, I believe this player frequently afks in their 35k battles.

They have a severely low rating which reflects participation. Their win rate is also 43% win rate. Severely far below average. It's so low that I almost want to say that they sometimes actively sabotage their teammates by harassing them.

Player name is also highlighted, helping indicate that they are connected to the match.

For fun:
Crits/destroyed/injured/KIA

VK 360 - track
AT8 - track
Nash - engine(ko)

Replay's comments (0)