Battle of 3rd marks of excellence
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
166 600
2 894
67
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Fisherman's Bay – Standard
Fisherman's Bay
Pz.Kpfw. VII
Pz.Kpfw. VII
osa_11 [ENJ0Y]
03.01.2022 18:43
Without Premium With Premium
Credits 75 555 75 555
Experience 2251 2894
Detailed Report
Statistics for osa_11
Battle efficiency Σ: 3 8967 8 3360 2228 1 -
  • wisniag [C-P] G.W. E 100
  • tranzitos_1 [33CS] IS-7 1
  • schadstoffbelastet K-91
  • NavigatorCZ [CSOLN] TVP T 50/51 1 1 2
  • ivorosenov [BGA] Object 268 1 1 2
  • paras_2009 Vz. 55 1 2
  • Valera_nd19762 Panhard EBR 105 3 1 1
  • BoyG3org3 Leopard 1 2
  • Fefjon T-100 LT 1
  • RUDE_skveli_fu_Cacao [MORGO] Оbject 279
  • Skekvatniy FV4005 Stage II 1 2
  • prase_f_kochina [DACUS] Object 268 1 1
  • danijelshulc STB-1 1 2 1
  • Panzerfahrer_Ronny Super Conqueror 2 2 2
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 20
  • {{ ::replay.translations.shots.hits }} 19/17
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 8967
  • {{ ::replay.translations.damageDealt.sniper }} 4181
  • {{ ::replay.translations.received.label }} 15
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 10
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 3360
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 11/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2228
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,75
Credits With Premium
Received 75 555 75 555
Action / Personal missions payout 53 267 53 267
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -26,699 -26,699
Auto-resupply ammunition -81,310 0 -81,310 0
Auto-resupply consumables -26,000 0 -26,000 0
 
Total: -5,187 0 32,591 0
Time
  • Starting time 18:43
  • Battle duration 7 min 23 s
  • Time of destruction -
Experience
Received 1 286 64     1 286 64
Fine for causing damage to allies 0 0
Action / Personal missions payout 965 0     965 0
 
 
Total: 2 251 64 2 894 96
  • Version: 1.15.0
  • Server game time: 2022-01-03 18:43
  • Spawn: II
  • Battle type: Regular
  • Uploaded: osa_11

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