Оbject 279, Lakeville, Standard
Personal Score
Team Score
Detailed Report
Victory
I class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
216 485
4 075
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Lakeville – Standard
Lakeville
Оbject 279
Оbject 279
Immensive [TENTS]
07.05.2022 22:58
Without Premium With Premium
Credits 80 179 80 179
Experience 3412 4075
Detailed Report
Statistics for Immensive
Battle efficiency Σ: 5 9936 5 5600 1303 2 -
  • BUDZANDO [CRIA] Rinoceronte 3 3 5
  • kejspi [GNIDA] UDES 16 1
  • BFDan [_PSF_] Char Futur 4 2 3
  • Scharfschutze1 Bat.-Châtillon 12 t 2 2
  • Ausbilder_Schmidt_8 [D_G_K] ISU-152 1
  • leberwurstsemmel CS-52
  • lovepeace11830 60TP Lewandowskiego 1 1 5
  • ColouredReborn [4K1LL] T30 1 3
  • elwart83 [1WP] TNH 105/1000 1
  • SerbskiKral [TEN_C] Leopard Prototyp A 4 4
  • Wounders_Ofife Waffenträger auf Pz. IV
  • Vukoman_Veljko [_HEL_] TVP T 50/51 1 1
Our Team
Immensive [TENTS] Оbject 279 9936 5 1325 6
SAS197 [CROAT] T110E4 2221 1 555
Potys [DSSH] Centurion Action X 1666 1 527
1 n127464 P.44 Pantera 1491 0 529
komon_colonel_YT Leopard Prototyp A 1127 2 523
HSN_2008 Object 277 1055 0 537
2 Ram_946 LT-432 894 0 575
Hubik [LICHO] T95 877 0 386
erwin037 [TBGP] Jagdtiger 532 0 450
Quest_2017 Char Futur 4 420 1 433
BUM_CRAZY_KILL [ST-RG] UDES 16 382 0 351
1 Kyynel Progetto CC55 mod. 54 283 0 386
marekek Rhm.-Borsig Waffenträger 282 0 461
Leevi_destroyer [ROD2] Strv S1 0 0 322
LINA_90 ELC EVEN 90 0 0 340
Enemy Team
BUDZANDO [CRIA] Rinoceronte 3531 0 344
2 Vukoman_Veljko [_HEL_] TVP T 50/51 3240 2 316
ColouredReborn [4K1LL] T30 2139 0 321
BFDan [_PSF_] Char Futur 4 1814 0 219
1 AndyDerTiger2_Kommandant [D_G_K] Turtle Mk. I 1656 0 308
lovepeace11830 60TP Lewandowskiego 1595 2 342
kejspi [GNIDA] UDES 16 1199 0 178
SerbskiKral [TEN_C] Leopard Prototyp A 426 0 178
Scharfschutze1 Bat.-Châtillon 12 t 346 1 345
leberwurstsemmel CS-52 313 0 176
elwart83 [1WP] TNH 105/1000 300 0 126
1 Ausbilder_Schmidt_8 [D_G_K] ISU-152 111 1 131
misha229 Grille 15 0 0 100
Wounders_Ofife Waffenträger auf Pz. IV 0 0 114
2 kilicaslangame [H_EZR] HWK 30 0 0 163
  • Shots fired
  • direct hits/penetrations /
  • splash damage
  • Damage
  • from a distance of more than 300 meters
  • Hits received
  • penetrations
  • Hits received as a result of splash damage
  • Damage blocked by armor
  • Damage caused to allies (destroyed/HP)
  • Enemy vehicles spotted
  • Enemy vehicles damaged/destroyed /
  • Damage upon detecting
  • Damage to enemy vehicles stunned by player
  • Stuns caused
  • Base capture/defence points /
  • Distance traveled
Close
Statistics
  • Shots fired 34
  • direct hits/penetrations 30/25
  • splash damage 0
  • Damage 9936
  • from a distance of more than 300 meters 1766
  • Hits received 18
  • penetrations 4
  • non-penetration 14
  • Hits received as a result of splash damage 0
  • Damage blocked by armor 5600
  • Damage caused to allies (destroyed/HP) 0/0
  • Enemy vehicles spotted 2
  • Enemy vehicles damaged/destroyed 9/5
  • Damage due to the player’s assistance 1303
  • Damage to Enemy Vehicles Stunned by You 0
  • Stuns caused 0
  • Base capture/defence points 0/0
  • Distance traveled 1,66
Credits With Premium
Received 80 179 80 179
Personal Reserves bonus 60 135 60 135
Battle payments 36 081 36 081
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 176,395 216,485
 
Auto-repair vehicle -23,100 -23,100
Auto-resupply ammunition -151,990 0 -151,990 0
Auto-resupply consumables -40,000 0 -40,000 0
 
Total: -38,695 0 1,395 0
Time
  • Starting time 22:58
  • Battle duration 7 min 34 s
  • Time of destruction 7 min 33 s
Experience
Received 1 325 66     1 325 66
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 988     1 988
For military maneuvers 248     248
Bonus for Premium vehicle tier 99       99  
 
 
Total: 3 412 314 4 075 347
  • Version: 1.16.1
  • Server game time: 2022-05-07 22:58
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Immensive

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