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Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6).
If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Without Premium | With Premium | |
---|---|---|
Credits | 58 625 | 58 625 |
Experience (x{2} for the first win in a day) | 2906 | 2906 |
- hessi72 FV4005 Stage II 3
- _MatyS__ [AP4Z] Kranvagn 1 1 2
- Ilikebananas [GOT] T110E3 2
- hercules1962 Object 261
- firestormbg Object 268 1 1
- C1n3va Object 268 1 1
- Lion_Tank [AR-SN] STB-1 1 2
- Simplee24 Object 277 1
- nemo127 60TP Lewandowskiego 1
- darsh_2017 Leopard 1 2 1
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 18
- {{ ::replay.translations.shots.hits }} 14/14
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 7853
- {{ ::replay.translations.damageDealt.sniper }} 1209
- {{ ::replay.translations.received.label }} 7
- {{ ::replay.translations.received.pierces }} 3
- {{ ::replay.translations.received.noDamage }} 3
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 750
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 6
- {{ ::replay.translations.damaged }} 9/6
- {{ ::replay.translations.damageAssisted.ownLabel }} 183
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 5,58
Received | 58 625 | 58 625 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -16,626 | -16,626 | ||||
Auto-resupply ammunition | -96,650 | 0 | -96,650 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | -54,651 | 0 | -54,651 | 0 |
- Starting time 16:41
- Battle duration 14 min 35 s
- Time of destruction 14 min 34 s
Received | 1 453 | 73 | 1 453 | 73 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Total: | 2 906 | 146 | 2 906 | 146 |
- Version: 1.17.1
- Server game time: 2022-08-06 16:41
- Spawn: I
- Battle type: Regular
- Uploaded: BotArmy_StephBro
Replay description
He may not be the hero we need, but its the hero we got. AMX to the rescue, with some calm encouragement we managed to break the camp on Malinovka, one of the best maps to camp on.
Full HP and just sitting there, I tried to ping him to come to me after I cleared the North flank, it took a bit but eventually he came after I pinged the safer route, he tried some spotting runs and eventually got in real close. I noticed that because arty fired at him, but staying low, a leo rushed in but did not went in too far. And after FV appeared I started shooting them, eliminating them both.
Less than 2 minutes left and arty and the last surviving TD are still missing, but after deciding to go the other way from the arty, and let AMX kill the arty, the OBJ 268 appeared miraculously, and I could take a hit. So we cleared him.
Game started off standardly, with me winning the windmill, and punishing those who make mistakes on top, after that it got stuck into a camp, which we thus broke.
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