King of the hill
Link: Link copied to clipboard
Personal Score
Team Score
Detailed Report
Victory
|
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted. • Can be obtained in Random Battles only. |
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Demolition Expert
Destroy at least one enemy vehicle by causing its ammunition to explode.
• Can be obtained in Random Battles only. |
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included. • Ricochet and non-penetration are not included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only. |
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle. • Can be obtained in Random Battles only. |
124 409
4 702
7
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player.
If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Malinovka – Standard
Super Conqueror
MAK0VEC [SWEIN]
Without Premium | With Premium | |
---|---|---|
Credits | 82 939 | 82 939 |
Experience | 3918 | 4702 |
Battle efficiency
Σ:
5
9328
16
3730
1977
1
-
- navrmara2003 [DOFD] AMX 50 120 2 2
- Marcisz87 [M3TA] Char Futur 4 3 2
- digi010 Char Futur 4 2 3
- Dimok003639 T95
- thatwasme [T175] Object 257 3 1 3
- _Highplayer_ [WGL-A] Object 268 Version V 4
- ptrwot [P-ZBP] Object 277 1 2
- MegaKillShoot59 [_PTS] T 55A 2 1
- masivu [BMARO] Emil II 2 2 2
- _Green_Potato_ Progetto M40 mod. 65 1 3 2
- hubertus777 Object 268 1 1
- kiryanta IS-3-II 2 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 39
- {{ ::replay.translations.shots.hits }} 33/23
- {{ ::replay.translations.shots.heHits }} 1
- {{ ::replay.translations.damageDealt.total }} 9328
- {{ ::replay.translations.damageDealt.sniper }} 2699
- {{ ::replay.translations.received.label }} 14
- {{ ::replay.translations.received.pierces }} 5
- {{ ::replay.translations.received.noDamage }} 9
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 3730
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 11/5
- {{ ::replay.translations.damageAssisted.ownLabel }} 1977
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,93
Credits
With Premium
Received | 82 939 | 82 939 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -21,783 | -21,783 | ||||
Auto-resupply ammunition | -165,200 | 0 | -165,200 | 0 | ||
Auto-resupply consumables | -3,000 | 0 | -3,000 | 0 | ||
Total: | -107,044 | 0 | -65,574 | 0 |
Time
- Starting time 17:21
- Battle duration 10 min 57 s
- Time of destruction 10 min 56 s
Experience
Received | 1 567 | 78 | 1 567 | 78 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Personal Reserves bonus | 2 351 | 2 351 | ||||
Total: | 3 918 | 78 | 4 702 | 117 |
- Version: 1.17.1
- Server game time: 2022-08-26 17:21
- Spawn: II
- Battle type: Regular
- Uploaded: MAK0VEC
Replay description
I occupied a strategic position on the hill. With the team's strength balanced, I went into the forest to spot enemy tanks for my teammates. T55A I caused the ammunition to explode. My team helped win the game when I was down to my last HE round.
Replay's comments (0)