Ally SU-130 PM rage quit? Time to super team carry!
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
106 691
6 034
55
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Kamikaze
Kamikaze
Destroy at least one enemy vehicle by ramming it.
• Destroy an enemy vehicle of a higher tier.
• Can be obtained in Random Battles only.
Abbey – Standard
Abbey
M-II-Y
M-II-Y
CaptToshiro [RIPD]
11.09.2022 00:02
Without Premium With Premium
Credits 54 713 54 713
Experience (x{2} for the first win in a day) 4022 6034
Detailed Report
Statistics for CaptToshiro
Battle efficiency Σ: 7 5090 11 1800 1102 3 -
  • snaylor15 [T-BB] Nashorn
  • TacticalZombie [XSSX] SU-130PM 1 3
  • Recon_X01 Sturer Emil 1 2 4
  • Postage_Due T37
  • Panzergraf [-02-] AMX M4 mle. 45 1 1
  • ultrabatoc4 M40/M43 2
  • xXKingKaranXx Super Hellcat 1
  • patriot_Ukraine_2020 [AGRBA] P.43 bis 2 3 3
  • 1stCavTanker [1VETS] Churchill VII 4 2 6
  • Dogeye_2017 M4A3E2 Sherman Jumbo 4 2 2
  • Andrey3000 [RAI] Bat.-Châtillon Bourrasque 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 29
  • {{ ::replay.translations.shots.hits }} 25/24
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5090
  • {{ ::replay.translations.damageDealt.sniper }} 273
  • {{ ::replay.translations.received.label }} 16
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 11
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 1800
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 9/7
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1102
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,22
Credits With Premium
Received 54 713 54 713
Battle payments 24 621 24 621
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 79,334 106,691
 
Auto-repair vehicle -6,921 -6,921
Auto-resupply ammunition -27,100 0 -27,100 0
Auto-resupply consumables -6,000 0 -6,000 0
 
Total: 39,313 0 66,670 0
Time
  • Starting time 00:02
  • Battle duration 12 min 0 s
  • Time of destruction -
Experience
Received 2 011 101     2 011 101
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
For military maneuvers 380     380
 
 
Total: 4 022 582 6 034 684
  • Version: 1.18.0
  • Server game time: 2022-09-11 00:02
  • Spawn: II
  • Battle type: Regular
  • Uploaded: CaptToshiro

Replay description

I wasn't expecting this! What a fight! I had to keep moving around then shoot non-stop! Because of our SU-130PM rage quitted, the only thing I had to do is do my best to stay alive and keep shooting. I raked up so many damages before it was comes down to both me and arty vs SU-130PM and P.43 Bis and with only few HP left. When I got on their base, I get spotted.
Drove to the rocky hill for cover while arty comes to the rescue. Risking my HP, I took a peek around and spotted an SU-130PM heading back to their base. It was my chance to make some damages. When I get cornered from both P.43 and a TD, arty knew what he needed to do. When he took a shot and a miss, it was my chance to make my move and ramkill that TD. Sadly, arty didn't survived. Then I finally killed that P.43 to win the game

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