// Hard Carry // 2 v 6 14k platoon dmg combined!
Personal Score
Team Score
Detailed Report
Victory
I class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
172 361
5 594
7
Ghost Town – Standard
Ghost Town
121
121
Scexes [H0RNY]
18.12.2022 02:57
Without Premium With Premium
Credits 49 959 49 959
Experience (x{2} for the first win in a day) 4410 5594
Detailed Report
Statistics for Scexes
Battle efficiency Σ: 4 6056 7 980 99 - -
  • 8rnas_q8 [KILRS] AMX M4 mle. 54 1
  • Notrax32128 [RTBM] Object 261
  • palba [WTZ] Rheinmetall Panzerwagen 1 1
  • Bartello555 [UPDF] Object 260 1 1
  • ppin6 Super Conqueror 2
  • nyanyoska10 [HUDA] 60TP Lewandowskiego 2 2
  • xmodegame_sniper [NEOSY] Grille 15 2
  • Alexandreylan7sk Vz. 55 2 1
  • Fanmarko2 [GGANG] FV4005 Stage II 2 3
  • ramcoo56 [ETKI] FV215b (183) 1 1
  • Egor_YT Jagdpanzer E 100 1
  • Parik99690509 Progetto M40 mod. 65 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 25
  • {{ ::replay.translations.shots.hits }} 21/16
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6056
  • {{ ::replay.translations.damageDealt.sniper }} 3125
  • {{ ::replay.translations.received.label }} 4
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 980
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 11/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 99
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,89
Credits With Premium
Received 49 959 49 959
Personal Reserves bonus 37 470 37 470
Battle payments 14 988 14 988
Action / Personal missions payout 37 470 37 470
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 139,887 172,361
 
Auto-repair vehicle -15,833 -15,833
Auto-resupply ammunition -63,105 0 -63,105 0
Auto-resupply consumables -23,000 0 -23,000 0
 
Total: 37,949 0 70,423 0
Time
  • Starting time 02:57
  • Battle duration 13 min 2 s
  • Time of destruction -
Experience
Received 1 184 59     1 184 59
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Personal Reserves bonus 1 776 267     1 776 267
For playing in a Platoon 266     266
 
 
Total: 4 410 563 5 594 623
  • Version: 1.19.0
  • Server game time: 2022-12-18 02:57
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Scexes

Same battle replays (1)

Replay description

Playing with my friend on Ghost Town in a 2 vs 6 endgame battle. Hard carrying our team to victory!

Replay's comments (1)

  • #1 Poor unfair antisocial human waste! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about your attitude! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2023-11-10 в 22:24