Dying is easy, scouting is not...
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Personal Score
Team Score
Detailed Report
Victory
|
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
179 695
3 289
Highway – Standard
ELC EVEN 90
__Rembrandt__ [PH_NX]
Without Premium | With Premium | |
---|---|---|
Credits | 56 463 | 56 463 |
Experience (x{2} for the first win in a day) | 2245 | 3289 |
Battle efficiency
Σ:
2
1778
1
-
2030
3
-
- Black_Hawk_666_ [MISIU] Bat.-Châtillon Bourrasque 1
- __Rembrandt__ [PH_NX] ELC EVEN 90
- atoman1973 Type 5 Ka-Ri 2
- Xarde [BUM8A] AMX Canon d'assaut 105 2
- Erniee91 [BUM8A] Strv S1
- adasdaleszek13 Tortoise 2
- ufo_alf M41 Walker Bulldog
- Bintang M53/M55
- Call_me_Trbl3 [MADD] Panhard EBR 75 (FL 10) 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 12
- {{ ::replay.translations.shots.hits }} 9/8
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 1778
- {{ ::replay.translations.damageDealt.sniper }} 451
- {{ ::replay.translations.received.label }} 1
- {{ ::replay.translations.received.pierces }} 1
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 3
- {{ ::replay.translations.damaged }} 5/2
- {{ ::replay.translations.damageAssisted.ownLabel }} 2030
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 3,43
Credits
With Premium
Received | 56 463 | 56 463 | ||||
Action / Personal missions payout | 95 000 | 95 000 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -5,729 | -5,729 | ||||
Auto-resupply ammunition | -3,360 | 0 | -3,360 | 0 | ||
Auto-resupply consumables | -20,000 | 0 | -20,000 | 0 | ||
Total: | 122,374 | 0 | 150,606 | 0 |
Time
- Starting time 01:50
- Battle duration 5 min 52 s
- Time of destruction -
Experience
Received | 1 044 | 52 | 1 044 | 52 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Bonus for Premium vehicle tier | 157 | 157 | ||||
Total: | 2 245 | 104 | 3 289 | 156 |
- Version: 1.20.0
- Server game time: 2023-04-08 01:50
- Spawn: II
- Battle type: Regular
- Uploaded: __Rembrandt__
Replay description
Dying is easy, and Scouting is hard. So play a littlebit better, and a littlebit more smart..
This Replay also shows how to motivate your Team, get "smashed" to low Life and yet survive because of Teamwork! :-]
Special THANKS to the EBR-Player (anonymized) that he realy helped me and supported me as I requested it. And later the whole Team joined my Effort to win the Game. :-)
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