Dying is easy, scouting is not...
Personal Score
Team Score
Detailed Report
Victory
II class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
179 695
3 289
Highway – Standard
Highway
ELC EVEN 90
ELC EVEN 90
__Rembrandt__ [PH_NX]
08.04.2023 01:50
Without Premium With Premium
Credits 56 463 56 463
Experience (x{2} for the first win in a day) 2245 3289
Detailed Report
Statistics for __Rembrandt__
Battle efficiency Σ: 2 1778 1 - 2030 3 -
  • Black_Hawk_666_ [MISIU] Bat.-Châtillon Bourrasque 1
  • __Rembrandt__ [PH_NX] ELC EVEN 90
  • atoman1973 Type 5 Ka-Ri 2
  • Xarde [BUM8A] AMX Canon d'assaut 105 2
  • Erniee91 [BUM8A] Strv S1
  • adasdaleszek13 Tortoise 2
  • ufo_alf M41 Walker Bulldog
  • Bintang M53/M55
  • Call_me_Trbl3 [MADD] Panhard EBR 75 (FL 10) 2
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 12
  • {{ ::replay.translations.shots.hits }} 9/8
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1778
  • {{ ::replay.translations.damageDealt.sniper }} 451
  • {{ ::replay.translations.received.label }} 1
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 5/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2030
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,43
Credits With Premium
Received 56 463 56 463
Action / Personal missions payout 95 000 95 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -5,729 -5,729
Auto-resupply ammunition -3,360 0 -3,360 0
Auto-resupply consumables -20,000 0 -20,000 0
 
Total: 122,374 0 150,606 0
Time
  • Starting time 01:50
  • Battle duration 5 min 52 s
  • Time of destruction -
Experience
Received 1 044 52     1 044 52
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
Bonus for Premium vehicle tier 157       157  
 
 
Total: 2 245 104 3 289 156
  • Version: 1.20.0
  • Server game time: 2023-04-08 01:50
  • Spawn: II
  • Battle type: Regular
  • Uploaded: __Rembrandt__

Replay description

Dying is easy, and Scouting is hard. So play a littlebit better, and a littlebit more smart..
This Replay also shows how to motivate your Team, get "smashed" to low Life and yet survive because of Teamwork! :-]

Special THANKS to the EBR-Player (anonymized) that he realy helped me and supported me as I requested it. And later the whole Team joined my Effort to win the Game. :-)

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