AC 4 Experimental dominates
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
85 838
3 331
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Live Oaks – Standard
Live Oaks
AC 4 Experimental
AC 4 Experimental
JeffXandra
17.11.2023 22:56
Without Premium With Premium
Credits 57 225 57 225
Experience 2477 3331
Detailed Report
Statistics for JeffXandra
Battle efficiency Σ: 6 3789 7 640 672 3 -
  • spam_ham Nashorn 1
  • CanucKnuckleHEAD [KAKK] M6 1 6
  • lil_demon M10 RBFM 1 1 3
  • _Rigos44 Type T-34 1 1 2
  • jesse098 [B-F] Excelsior 2 2 3
  • herbieke Pz.Sfl. IVc 3
  • duckygunner [KMOD] Jagdpanzer IV 1 1 3
  • selectevo12 [-RG--] Strv m/42 3
  • EAVG_1993 [RU_FU] Semovente M41 1 2
  • hingplayit Pawlack Tank 2
  • p8inKill3r [FI_ST] Excalibur 1
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 36
  • {{ ::replay.translations.shots.hits }} 31/29
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3789
  • {{ ::replay.translations.damageDealt.sniper }} 864
  • {{ ::replay.translations.received.label }} 13
  • {{ ::replay.translations.received.pierces }} 8
  • {{ ::replay.translations.received.noDamage }} 5
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 640
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 11/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 672
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,34
Credits With Premium
Received 57 225 57 225
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -3,107 -3,107
Auto-resupply ammunition -24,450 0 -24,450 0
Auto-resupply consumables 0 0 0 0
 
Total: 29,668 0 58,281 0
Time
  • Starting time 22:56
  • Battle duration 10 min 0 s
  • Time of destruction -
Experience
Received 1 708 85     1 708 85
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 769       769  
 
 
Total: 2 477 85 3 331 128
  • Version: 1.22.1
  • Server game time: 2023-11-17 22:56
  • Spawn: II
  • Battle type: Regular
  • Uploaded: JeffXandra

Replay description

Live Oaks Standard, Top Tier (+1), Northern spawn

Charged south to the dip at H8 where I was able to use the ridge line and my surprisingly bouncy turret to control the enemy team.

Unfortunately most of our forces went with me so the town fell. Up 8-6 but possessing only three lightly armored TDs to defend cap, I rotated back north, only to find that they had retreated instead of trying to sneak cap. That enabled me to flank their rear while our southern advance drew the enemy's attention.

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