Brawling with the new Christmas toy. QB.
Personal Score
Team Score
Detailed Report
Victory
I class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
296 808
11 054
7
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Fisherman's Bay – Standard
Fisherman's Bay
Object 752
Object 752
HellMarch87
16.12.2023 01:40
Without Premium With Premium
Credits 98 936 98 936
Experience 10324 11054
Detailed Report
Statistics for HellMarch87
Battle efficiency Σ: 3 5872 12 2040 1505 1 -
  • kobra432 Object 257 1 1
  • Skiler0or0Kiler T28 4 2 1
  • Anndrei18 Bat.-Châtillon 25 t AP 4 3
  • Eccclip TNH T Vz. 51 1 3
  • I3rutusCzech [SMDH] Kampfpanzer 07 RH
  • Operator0784 M47 Patton Improved 2 2 3
  • bazzzzinga [DEKA] UDES 16 1
  • DarthPeter2015 [JOSKA] UDES 14 Alt 5
  • ja4o223 [-OLM-] Object 703 II 1
  • The_Last_Fish [HE_LL] XM66F
  • bancyk1982 [THE_] Pz.Kpfw. Tiger-Maus 120t 1 2
  • uahaaa T32 2 1
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 19
  • {{ ::replay.translations.shots.hits }} 18/16
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5872
  • {{ ::replay.translations.damageDealt.sniper }} 2756
  • {{ ::replay.translations.received.label }} 12
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 7
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 2040
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 9/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1505
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,41
Credits With Premium
Received 98 936 98 936
Personal Reserves bonus 74 202 74 202
Action / Personal missions payout 74 202 74 202
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 247,340 296,808
 
Auto-repair vehicle -11,940 -11,940
Auto-resupply ammunition -31,760 0 -31,760 0
Auto-resupply consumables 0 0 0 0
 
Total: 203,640 0 253,108 0
Time
  • Starting time 01:40
  • Battle duration 9 min 34 s
  • Time of destruction -
Experience
Received 1 459 73     1 459 73
Fine for causing damage to allies 0 0
Personal Reserves bonus 220     220
Action / Personal missions payout 8 756 0     8 756 0
Bonus for Premium vehicle tier 109       109  
 
 
Total: 10 324 293 11 054 330
  • Version: 1.23.0
  • Server game time: 2023-12-16 01:40
  • Spawn: I
  • Battle type: Regular
  • Uploaded: HellMarch87

Replay description

Lots of shooting, bouncing shots and intense moments in the middle of a crossfire.

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