Conqueror, Malinovka, Standard
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
174 840
3 356
55
Cool-Headed
Cool-Headed
Survive at least 10 ricochets and non-penetrations in a row from enemy players.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Malinovka – Standard
Malinovka
Conqueror
Conqueror
FYGsword [NO_IQ]
31.12.2023 00:19
Without Premium With Premium
Credits 64 755 64 755
Experience 2610 3356
Detailed Report
Statistics for FYGsword
Battle efficiency Σ: 4 7663 7 3400 465 - -
  • romanondracek0 [BUKO] T26E4 SuperPershing 2 1
  • Skurut_fighter Škoda T 27 1 2
  • silvanor [BBCEU] Super Hellcat 1
  • Anton60 Black Prince
  • marto0000 [-VTB] IS-3-II 2 2 3
  • Obediah [BUKO] T26E4 SuperPershing 1 3
  • LF128 Type 61 1 1
  • Bee_One [LPOPS] SU-122-44 2
  • shougasse Object 257 2
  • _Dzordz_CZ [BUKO] T26E4 SuperPershing 1 3
  • Uginugi [NMNF] T28 Concept 1 2
  • ALP8902 M103 2 1
  • von_Procke [A2T] M-II-Y 1 1 3
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 28
  • {{ ::replay.translations.shots.hits }} 24/22
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 7663
  • {{ ::replay.translations.damageDealt.sniper }} 2137
  • {{ ::replay.translations.received.label }} 10
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 10
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 3400
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 11/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 465
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,12
Credits With Premium
Received 64 755 64 755
Battle payments 29 140 29 140
Action / Personal missions payout 48 567 48 567
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 142,462 174,840
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -123,200 0 -123,200 0
Auto-resupply consumables 0 0 0 0
 
Total: 19,262 0 51,640 0
Time
  • Starting time 00:19
  • Battle duration 8 min 47 s
  • Time of destruction 8 min 46 s
Experience
Received 1 491 75     1 491 75
Fine for causing damage to allies 0 0
For military maneuvers 283     283
Action / Personal missions payout 1 119 0     1 119 0
 
 
Total: 2 610 358 3 356 396
  • Version: 1.23.0
  • Server game time: 2023-12-31 00:19
  • Spawn: I
  • Battle type: Regular
  • Uploaded: FYGsword

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