How to lose a game with 12 teamates alive pt. 5
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Personal Score
Team Score
Detailed Report
Victory
32 417
2 485
5
Westfield – Standard
IS-4
01LT
| Without Premium | With Premium | |
|---|---|---|
| Credits | 21 611 | 21 611 |
| Experience | 2319 | 2485 |
Battle efficiency
Σ:
1
1098
-
-
604
1
-
- Mikesawc3 [DEADI] Tiger II 1
- syakure Lorraine 40 t 2
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| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 3
- {{ ::replay.translations.shots.hits }} 3/3
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 1098
- {{ ::replay.translations.damageDealt.sniper }} 402
- {{ ::replay.translations.received.label }} 0
- {{ ::replay.translations.received.pierces }} 0
- {{ ::replay.translations.received.noDamage }} 0
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 0
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 2/1
- {{ ::replay.translations.damageAssisted.ownLabel }} 604
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 33/0
- {{ ::replay.translations.mileage.label }} 1,5
Credits
With Premium
| Received | 21 611 | 21 611 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Auto-repair vehicle | 0 | 0 | ||||
| Auto-resupply ammunition | -3,195 | 0 | -3,195 | 0 | ||
| Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
| Total: | 18,416 | 0 | 29,222 | 0 |
Time
- Starting time 07:10
- Battle duration 3 min 55 s
- Time of destruction 3 min 54 s
Experience
| Received | 331 | 17 | 331 | 17 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Action / Personal missions payout | 1 988 | 0 | 1 988 | 0 | ||
| Total: | 2 319 | 17 | 2 485 | 26 |
- Version: 1.23.1
- Server game time: 2024-03-02 07:10
-
Spawn: I
- Battle type: Regular
- Uploaded: 01LT
Replay description
How to lose a game with 12 teammates alive pt. 5. Again like all my other videos with teams losing with 15 14 13 players alive.
Best way to lose is ignore cap play for stats brawling on a hill or in a corridor.
That is the problem in this game these maps are so scripted it works near every time.
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