How to lose a game with 12 teamates alive pt. 5
Personal Score
Team Score
Detailed Report
Victory
32 417
2 485
5
Westfield – Standard
Westfield
IS-4
IS-4
01LT
02.03.2024 07:10
Without Premium With Premium
Credits 21 611 21 611
Experience 2319 2485
Detailed Report
Statistics for 01LT
Battle efficiency Σ: 1 1098 - - 604 1 -
  • Mikesawc3 [DEADI] Tiger II 1
  • syakure Lorraine 40 t 2
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
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  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 3
  • {{ ::replay.translations.shots.hits }} 3/3
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1098
  • {{ ::replay.translations.damageDealt.sniper }} 402
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 2/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 604
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 33/0
  • {{ ::replay.translations.mileage.label }} 1,5
Credits With Premium
Received 21 611 21 611
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -3,195 0 -3,195 0
Auto-resupply consumables 0 0 0 0
 
Total: 18,416 0 29,222 0
Time
  • Starting time 07:10
  • Battle duration 3 min 55 s
  • Time of destruction 3 min 54 s
Experience
Received 331 17     331 17
Fine for causing damage to allies 0 0
Action / Personal missions payout 1 988 0     1 988 0
 
 
Total: 2 319 17 2 485 26
  • Version: 1.23.1
  • Server game time: 2024-03-02 07:10
  • Spawn: I
  • Battle type: Regular
  • Uploaded: 01LT

Replay description

How to lose a game with 12 teammates alive pt. 5. Again like all my other videos with teams losing with 15 14 13 players alive.

Best way to lose is ignore cap play for stats brawling on a hill or in a corridor.

That is the problem in this game these maps are so scripted it works near every time.

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