Iron Arnie , when your are top tier , and stars and planets align
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Arsonist
Arsonist
Destroy an enemy vehicle by setting it on fire.
• No more than one award per player in a battle.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
197 594
2 784
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Tanker-Sniper
Tanker-Sniper
Cause the highest damage per battle at a distance of at least 300 meters.
• Fire at least 8 shots.
• Firing accuracy must be at least 85% per battle.
• At least 80% of hits must cause damage, including damage to enemy vehicles and modules.
• Damage caused from a distance of more than 300 meters must exceed the hit points of the player's vehicle, at least 1,000 HP.
• The player must not hit any allies with direct shots.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
El Halluf – Standard
El Halluf
M47 Patton Improved
M47 Patton Improved
madalinc1 [RW_RO]
03.07.2024 22:47
Without Premium With Premium
Credits 101 330 101 330
Experience 1940 2784
Detailed Report
Statistics for madalinc1
Battle efficiency Σ: 5 5367 8 2595 1193 3 -
  • Gizlong Krupp-Steyr Waffenträger 1 1
  • OstDeutscherStrum69 Tiger II 3 4
  • TimoWells T-50-2 1 3 1
  • oganj2000 [SOD] O-I
  • alex457_2024 Tiger 131 1 2 3
  • Oscar_freeplay_NL [N-B-S] Crusader 5.5-in. SP
  • Dragoniana Super Hellcat 1
  • pavelsa [-LCP-] Progetto M35 mod 46 3 1 2
  • Knochenjaeger [GUD-X] Лесной дух 1 2
  • johann_enzmann Sturer Emil 1
  • grandecochones VK 30.01 (D) 1
  • eragon22 Jagdpanzer IV 1
  • MichNix_ Rheinmetall Skorpion 1
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 19
  • {{ ::replay.translations.shots.hits }} 18/17
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 5367
  • {{ ::replay.translations.damageDealt.sniper }} 1788
  • {{ ::replay.translations.received.label }} 11
  • {{ ::replay.translations.received.pierces }} 1
  • {{ ::replay.translations.received.noDamage }} 9
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 2595
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 10/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1193
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,04
Credits With Premium
Received 101 330 101 330
Battle payments 45 599 45 599
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 146,929 197,594
 
Auto-repair vehicle -3,334 -3,334
Auto-resupply ammunition -91,200 0 -91,200 0
Auto-resupply consumables -23,000 0 -23,000 0
 
Total: 29,395 0 80,060 0
Time
  • Starting time 22:47
  • Battle duration 5 min 55 s
  • Time of destruction 5 min 54 s
Experience
Received 1 687 84     1 687 84
Fine for causing damage to allies 0 0
For military maneuvers 315     315
Bonus for Premium vehicle tier 253       253  
 
 
Total: 1 940 399 2 784 441
  • Version: 1.25.0
  • Server game time: 2024-07-03 22:47
  • Spawn: I
  • Battle type: Regular
  • Uploaded: madalinc1

Replay description

Basically , not rocket science

perfect map for hull down ,
Top of tier ,
good MM,
Stars all all planets align and don`t miss shots ...

results a good game for me to upload :)



Replay's comments (1)

  • #1 i forgot to mention , no regular ammo , just full APCR spam :)))))))))))))
    madalinc1 2024-07-04 в 07:45