Lagspikes..
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
222 790
13 335
25
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Brothers in Arms
Brothers in Arms
Awarded to a platoon in which all platoon members destroy at least 3 enemy vehicles and survive in battle. Each platoon participant receive this title.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Mines – Encounter
Mines
TS-5
TS-5
bejay2013 [PLSNO]
04.07.2024 22:13
Without Premium With Premium
Credits 92 829 92 829
Experience (x{4} for the first win in a day) 9947 13335
Detailed Report
Statistics for bejay2013
Battle efficiency Σ: 5 4521 7 5620 1409 3 -
  • AdiGrubazz Caernarvon Action X 1 2 3
  • rosimo017n Rheinmetall Skorpion G 2 1 1
  • The_Biggest_Noob_Here Emil I 3
  • Peta_909_2016_metkij IS-3 2 1
  • dawid0727 [-G3K-] UDES 03 2 1 3
  • evilman SU-130PM
  • Yamakasi608 CS-52 1
  • exploed256 Tiger II 3 2 3
  • Knallifax [ABU5E] Rheinmetall Skorpion G 1 1 2
  • Thorwarth [M-I-G] Tiger II 1 1
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
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  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
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  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 20
  • {{ ::replay.translations.shots.hits }} 18/14
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4521
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 20
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 16
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 5620
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 7/5
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1409
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 35/50
  • {{ ::replay.translations.mileage.label }} 1,33
Credits With Premium
Received 92 829 92 829
Personal Reserves bonus 69 622 69 622
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 162,451 222,790
 
Auto-repair vehicle -9,208 -9,208
Auto-resupply ammunition -21,200 0 -21,200 0
Auto-resupply consumables 0 0 0 0
 
Total: 132,043 0 192,382 0
Time
  • Starting time 22:13
  • Battle duration 7 min 47 s
  • Time of destruction -
Experience
Received 1 693 85     1 693 85
Fine for causing damage to allies 0 0
Award for the first victory each day x4 x4     x4 x4
Personal Reserves bonus 1 270 256     1 270 256
For tactical training 1 270     1 270
Bonus for Premium vehicle tier 254       254  
For playing in a Platoon 381     381
 
 
Total: 9 947 2596 13 335 2768
  • Version: 1.25.0
  • Server game time: 2024-07-04 22:13
  • Spawn: II
  • Battle type: Regular
  • Uploaded: bejay2013

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