7K Combined, Ace and a full "15 min 0 s" Game!!
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
227 057
12 338
32
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Fisherman's Bay – Standard
Fisherman's Bay
Object 752
Object 752
Primer7G
28.08.2024 02:53
Without Premium With Premium
Credits 100 914 100 914
Experience 11597 12338
Detailed Report
Statistics for Primer7G
Battle efficiency Σ: 4 6208 11 3280 703 3 -
  • sava_434 50TP Tyszkiewicza 6 4 4
  • Baron_192 M54 Renegade 2
  • Cluche [MO1ST] ELC EVEN 90 2 1
  • MadMartin7 [GGNKR] Object 252U
  • Azul_Thunder Löwe 1 1 3
  • Jackaroe_2018 [-CLU-] Lansen C 2 1 3
  • _valer2031975 T26E4 SuperPershing 3
  • Tooky_1 [FRC] FV4202 1
  • alexpereyra111902 [DLB] E 75 1
  • K__E_N_I_S_102 Object 705 1 2 4
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  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 27
  • {{ ::replay.translations.shots.hits }} 24/19
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6208
  • {{ ::replay.translations.damageDealt.sniper }} 1138
  • {{ ::replay.translations.received.label }} 15
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 12
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 3280
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 8/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 703
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 3,15
Credits With Premium
Received 100 914 100 914
Personal Reserves bonus 75 686 75 686
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 176,600 227,057
 
Auto-repair vehicle -17,910 -17,910
Auto-resupply ammunition -129,600 0 -129,600 0
Auto-resupply consumables 0 0 0 0
 
Total: 29,090 0 79,547 0
Time
  • Starting time 02:53
  • Battle duration 15 min 0 s
  • Time of destruction 14 min 59 s
Experience
Received 1 482 74     1 482 74
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 112 222     1 112 222
Action / Personal missions payout 8 892 0     8 892 0
Bonus for Premium vehicle tier 111       111  
 
 
Total: 11 597 296 12 338 333
  • Version: 1.25.1
  • Server game time: 2024-08-28 02:53
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Primer7G

Replay description

Started as a slow and normal game. My team lost the other flank, but both teams were close on kills and HP. My team tried to throw, but I managed to save it during the last few seconds of the match.
Mad respect to the EVEN 90 player, they could have forced a draw, but they wanted to play for the win.

Loadout:
Hardening, Stabs, and Turbo (All bounty)
Also full gold due to low ammo capacity

Replay's comments (0)