was this a good move based on my instincts or a really bad move that went well?
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Personal Score
Team Score
Detailed Report
Victory
|
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
32 558
1 870
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
|
Lakeville – Standard
BZ-166
SmaugSteel
Without Premium | With Premium | |
---|---|---|
Credits | 21 705 | 21 705 |
Experience (x{2} for the first win in a day) | 1246 | 1870 |
Battle efficiency
Σ:
-
1689
2
600
447
1
-
- Tim_Carpenter_accurate Indien-Panzer 1 1
- grappler5 [ART] TNH 105/1000 1 1
- REDSTONEFIGHTER [ISD] T32
- emi2806 Progetto M35 mod 46
- Poseidon007 Bisonte C45 1
- MichaelSnape [FNWG] Bat.-Châtillon Bourrasque 1
- Fastrang_shot_shot LT-432 1
- Mojowerkin T-832 1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 7
- {{ ::replay.translations.shots.hits }} 6/4
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 1689
- {{ ::replay.translations.damageDealt.sniper }} 382
- {{ ::replay.translations.received.label }} 8
- {{ ::replay.translations.received.pierces }} 5
- {{ ::replay.translations.received.noDamage }} 2
- {{ ::replay.translations.received.he }} 1
- {{ ::replay.translations.received.blocked }} 600
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 1
- {{ ::replay.translations.damaged }} 5/0
- {{ ::replay.translations.damageAssisted.ownLabel }} 447
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 0,86
Credits
With Premium
Received | 21 705 | 21 705 | ||||
Fine for causing damage to allies | 0 | 0 | ||||
Compensation for damage caused by allies | 0 | 0 | ||||
Auto-repair vehicle | -11,864 | -11,864 | ||||
Auto-resupply ammunition | -5,530 | 0 | -5,530 | 0 | ||
Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
Total: | 4,311 | 0 | 15,164 | 0 |
Time
- Starting time 03:19
- Battle duration 4 min 11 s
- Time of destruction 4 min 10 s
Experience
Received | 623 | 31 | 623 | 31 | ||
Fine for causing damage to allies | 0 | 0 | ||||
Award for the first victory each day | x2 | x2 | x2 | x2 | ||
Total: | 1 246 | 62 | 1 870 | 94 |
- Version: 1.25.1
- Server game time: 2024-09-03 03:19
- Spawn: II
- Battle type: Regular
- Uploaded: SmaugSteel
Replay description
i looked at our side of the map and just thought that if we have so many heavies here. if i dont take a chance to lead the charge were gonna city then die a slow death.
Replay's comments (0)