Rushing bridge Tundra
Personal Score
Team Score
Detailed Report
Victory
I class
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
120 680
3 474
7
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Tundra – Standard
Tundra
T57 Heavy Tank
T57 Heavy Tank
01LT
08.10.2024 20:58
Without Premium With Premium
Credits 47 120 47 120
Experience (x{2} for the first win in a day) 2316 3474
Detailed Report
Statistics for 01LT
Battle efficiency Σ: 3 4829 7 2760 571 4 -
  • TexarcanaSC1 [F_ME] Cz20_ShPTK_TVP_100_mm
  • topalov1996 CS-52 3
  • Kevin_superdog_Moore [GOML] Prototipo Standard B 1
  • dimasik123321 Cobra 1 2
  • Markim3569 T110E5 1 3 5
  • overnightstories E 100
  • ari138 Jagdtiger 1 2 3
  • TedZeppelin [MOTR] Leopard Prototyp A 2 1
  • SimonChang [GRAIL] BZ-176 1 1
  • FlyingDutchManDestroyer [GFLC] KV-4
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 19
  • {{ ::replay.translations.shots.hits }} 16/13
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 4829
  • {{ ::replay.translations.damageDealt.sniper }} 1201
  • {{ ::replay.translations.received.label }} 13
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 7
  • {{ ::replay.translations.received.he }} 2
  • {{ ::replay.translations.received.blocked }} 2760
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 6/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 571
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,04
Credits With Premium
Received 47 120 47 120
Action / Personal missions payout 50 000 50 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -24,703 -24,703
Auto-resupply ammunition -20,140 0 -20,140 0
Auto-resupply consumables 0 0 0 0
 
Total: 52,277 0 75,837 0
Time
  • Starting time 20:58
  • Battle duration 4 min 29 s
  • Time of destruction 4 min 28 s
Experience
Received 1 158 58     1 158 58
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 2 316 1366 3 474 1424
  • Version: 1.26.0
  • Server game time: 2024-10-08 20:58
  • Spawn: I
  • Battle type: Regular
  • Uploaded: 01LT

Replay description


First off I would like to thank you WG for the Preprogrammed missed shots I had this game I am honored. No such thing as RNG in this game its all preprogrammed.

Rushing the Bridge on the Tundra map. T57 on Tundra map rushing bridge this time with help. Proves hill 1 line corridor are useless.

This will always work because of the tutorial WG positional play players that do the exact same thing every game.

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