RNG moment. Unbelievably lucky shot
Personal Score
Team Score
Detailed Report
Defeat
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
120 377
824
Live Oaks – Standard
Live Oaks
122 TM
122 TM
3380_ [GR0OT]
06.04.2025 21:49
Without Premium With Premium
Credits 42 237 42 237
Experience 604 824
Detailed Report
Statistics for 3380_
Battle efficiency Σ: 2 2287 5 1870 - 1 -
  • Filo_90_ [-MCN-] Škoda T 56 1 1
  • bestbien121 CS-52 C 1 1
  • lubinek Object 703 II 1
  • BrokenCookie [BROKE] ELC EVEN 90 1 1
  • Jumbo001 [FRECH] ISU-122-2 2 2
  • einrohrhunter [EX-CP] Löwe 1 1
  • rifat_safin IS-6 1
  • PolskiPolakZPolski_PL_ [E_W_Z] Rheinmetall Skorpion 1
  • efeg [NEFES] T26E5 Patriot 1 1 1
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
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  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 13
  • {{ ::replay.translations.shots.hits }} 11/7
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2287
  • {{ ::replay.translations.damageDealt.sniper }} 86
  • {{ ::replay.translations.received.label }} 10
  • {{ ::replay.translations.received.pierces }} 4
  • {{ ::replay.translations.received.noDamage }} 6
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 1870
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 7/2
  • {{ ::replay.translations.damageAssisted.ownLabel }} 0
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,14
Credits With Premium
Received 42 237 42 237
Personal Reserves bonus 31 678 31 678
Battle payments 19 007 19 007
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 92,922 120,377
 
Auto-repair vehicle -8,904 -8,904
Auto-resupply ammunition -32,520 0 -32,520 0
Auto-resupply consumables -23,000 0 -23,000 0
 
Total: 28,498 0 55,953 0
Time
  • Starting time 21:49
  • Battle duration 6 min 34 s
  • Time of destruction 6 min 28 s
Experience
Received 439 22     439 22
Fine for causing damage to allies 0 0
Bonus for Premium vehicle tier 66       66  
For playing in a Platoon 99     99
 
 
Total: 604 22 824 33
  • Version: 1.28.0
  • Server game time: 2025-04-06 21:49
  • Spawn: II
  • Battle type: Regular
  • Uploaded: 3380_

Replay description

15:00-11:28 - start of the game and standard game in the city part of the map;
11:28-10:34 - trying to run to the surviving team on the bridge to try and do something to win. A huge crowd of enemies at short range makes it possible;
10:28-9:31 - trying to do something with the rest of the team on the bridge;
(!) 9:32 - I spot an enemy IS-6 and start aiming at it to do damage;
(!) 9:29 - I make a shot and the shell flies under the enemy is-6, but hits and destroys the enemy ELC EVEN 90, which was not detected and was on the move;
9:28-8:42 - the enemy team drives non-stop from all sides to finish off the remaining allies;
8:42 - an enemy isu-122-2 amusingly failed to hit me with a double shot and gave me the opportunity to take another shot;
8:29 - End of battle

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