Sweaty 50B First Ace + First Gun Mark
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
136 472
3 054
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Sand River – Standard
Sand River
AMX 50 B
AMX 50 B
Cpt_Ludo
11.05.2025 03:27
Without Premium With Premium
Credits 60 654 60 654
Experience 2375 3054
Detailed Report
Statistics for Cpt_Ludo
Battle efficiency Σ: 4 6678 11 1 1039 2 -
  • JacKBooT77 [TRUCK] Conqueror Gun Carriage
  • halal2001 [HLSV] T110E3 1 2
  • Gorgeo206 Оbject 279 3 2
  • Lesho [BG-OP] T110E5 2 3
  • maluh002_114051698 Bat.-Châtillon 25 t 1 1 2
  • GAOZ [H3X] Manticore 2 3
  • romka23_2017 IS-7 1 2
  • Xqtr [_TCB_] Leopard 1
  • Bence_107 [HLSV] WZ-113G FT 1
  • Davestator [R_D_A] AMX 50 Foch B 1 2
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  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 31
  • {{ ::replay.translations.shots.hits }} 27/17
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 6678
  • {{ ::replay.translations.damageDealt.sniper }} 2357
  • {{ ::replay.translations.received.label }} 6
  • {{ ::replay.translations.received.pierces }} 5
  • {{ ::replay.translations.received.noDamage }} 1
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 2
  • {{ ::replay.translations.damaged }} 8/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 1039
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 22/0
  • {{ ::replay.translations.mileage.label }} 5,45
Credits With Premium
Received 60 654 60 654
Personal Reserves bonus 45 491 45 491
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Total amount for battle: 106,145 136,472
 
Auto-repair vehicle -25,460 -25,460
Auto-resupply ammunition -88,960 0 -88,960 0
Auto-resupply consumables 0 0 0 0
 
Total: -8,275 0 22,052 0
Time
  • Starting time 03:27
  • Battle duration 14 min 21 s
  • Time of destruction -
Experience
Received 1 357 68     1 357 68
Fine for causing damage to allies 0 0
Personal Reserves bonus 1 018 204     1 018 204
 
 
Total: 2 375 272 3 054 306
  • Version: 1.28.1
  • Server game time: 2025-05-11 03:27
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Cpt_Ludo

Replay description

No description

Replay's comments (3)

  • #1 Poor unfair antisocial person! Using gold ammunition is just unfair and antisocial! What is armour good for if unfair player like you use gold ammunition? Think about your attitude! You ruin other people's game with your unfair and antisocial behaviour! This is a game. Play fair!
    ok30 2025-05-11 в 09:21
  • #2 Poor unfair antisocial human waste! You did it again!
    ok30 2025-05-11 в 09:24
  • #3 Poor unfair antisocial human waste! Everybody can use gold ammunition, but only poor unfair assholes do it! Are you so unskilled that you need to use gold ammunition to compete with others? Oh yes, you are! Sorry, I shouldn't have asked! For an unfair antisocial gold ammunition asshole, your statistics are quite poor!
    ok30 2025-05-11 в 09:24