Link: Link copied to clipboard
|
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle. • The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle. • Every vehicle has its own series. • Only the longest series is counted. • Can be obtained in Random Battles only. |
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included. • Unavailable for SPGs. • Can be obtained in Random Battles only. |
| Without Premium | With Premium | |
|---|---|---|
| Credits | 45 894 | 45 894 |
| Experience (x{2} for the first win in a day) | 2494 | 3696 |
- lauriel1920 ELC EVEN 90
- GreekUA [W-OLF] Kanonenjagdpanzer 105 1 1 1
- BotanyQa [-ALFA] Controcarro 1 Mk. 2 1 1
- Like__this 212A 1
- SpitHoller [PISUA] TL-7 1
- Titanum259 Rheinmetall Skorpion G 1
- The_WiNNeR_One [NACIA] E 77 1
- katanamaks274 [VSUDE] P.44 Pantera 1
- qwer1943 Strv S1 1
- Radoslav__1 E 75 1 3
| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
- {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
- {{ ::replay.translations.shots.fired }} 14
- {{ ::replay.translations.shots.hits }} 11/10
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 3459
- {{ ::replay.translations.damageDealt.sniper }} 102
- {{ ::replay.translations.received.label }} 4
- {{ ::replay.translations.received.pierces }} 2
- {{ ::replay.translations.received.noDamage }} 2
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 390
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 3
- {{ ::replay.translations.damaged }} 8/3
- {{ ::replay.translations.damageAssisted.ownLabel }} 2386
- {{ ::replay.translations.damageStunned.ownLabel }} 0
- {{ ::replay.translations.stunsCaused }} 0
- {{ ::replay.translations.capture }} 0/0
- {{ ::replay.translations.mileage.label }} 2,55
| Received | 45 894 | 45 894 | ||||
| Action / Personal missions payout | 50 000 | 50 000 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Auto-repair vehicle | -8,000 | -8,000 | ||||
| Auto-resupply ammunition | -16,940 | 0 | -16,940 | 0 | ||
| Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
| Total: | 70,954 | 0 | 93,901 | 0 |
- Starting time 08:34
- Battle duration 6 min 38 s
- Time of destruction 6 min 37 s
| Received | 1 202 | 60 | 1 202 | 60 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Award for the first victory each day | x2 | x2 | x2 | x2 | ||
| Bonus for Premium vehicle tier | 90 | 90 | ||||
| Total: | 2 494 | 120 | 3 696 | 180 |
- Version: 1.28.1
- Server game time: 2025-05-16 08:34
-
Spawn: II
- Battle type: Regular
- Uploaded: rolly22
Replay description
As I always admit, I am a really mediocre player in this game, especially in tier 9 (I do not even have tier 10 tanks). But this tank really can make a mediocre player look great. After 140 battles, my win rate in it is around 60% and I am well on the way to the first gunmark.
This battle is fairly typical. First set up a sniping position to see how the game develops and to get first shots. Then take over responsibility for scouting because our lights decided to suicide early (don't they always?). Scouting reveals that the heavies in the city do not have TD backup behind them. So I use the mobility to get into their backs. After clearing out the city, it is scouting duty again. I see that the valley behind their base is clear, so am able to sneak up at the end of the valley to spot and help clear the remaining arty and TDs. All in all a very satisfying game. That it is no Ace tanker just shows how insanely high this tank should be rated.
Replay's comments (0)