samurai against all
Personal Score
Team Score
Detailed Report
Victory
Ace Tanker
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
Shellproof
Shellproof
Have total damage blocked by armor exceed the hit points of your vehicle.
• Survive the battle.
• Can be obtained in Random Battles only.
200 846
4 182
7
Spartan
Spartan
Survive a ricochet or non-penetrating shot from an enemy player. Your vehicle must have less than 10% of its hit points (HP) left and you must survive the battle.
Confederate
Confederate
Hit more enemy vehicles than any other player on your team (at least 6), which are subsequently destroyed by another player. If two or more players have equal amount of hits, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Steel Wall
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive. If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
High Caliber
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP.
• The player must not hit any allies by direct shots.
• If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle.
• Can be obtained in Random Battles only.
Fisherman's Bay – Standard
Fisherman's Bay
Type 5 Heavy
Type 5 Heavy
Arthur_Philip_Dent [KAWKA]
25.10.2025 07:26
Without Premium With Premium
Credits 80 564 80 564
Experience (x{2} for the first win in a day) 2788 4182
Detailed Report
Statistics for Arthur_Philip_Dent
Battle efficiency Σ: 1 8332 3 6540 3715 3 -
  • Witmmaann [TRYTS] TVP T 50/51
  • Dominik58 AMX 50 Foch B 3 1
  • Federik6985 AMX 50 B 1 1 2
  • Nemus72 [-CDF] Bat.-Châtillon 25 t 4
  • Axiles_TH STB-1 1 1
  • FaccioLuke 60TP Lewandowskiego 2 1 1
  • yuri1745 Strv 103B 1
  • Artur660120169 Object 261 1
  • komon_colonel_YT Object 261
  • adm___2024 FV4005 Stage II 1
  • PakosR34 T110E5 3 1 2
  • Andrey83_2024 Bat.-Châtillon 155 58
  • speedydu26 Object 907 1 1
  • Gunner3107 IS-7 2
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 17
  • {{ ::replay.translations.shots.hits }} 14/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 8332
  • {{ ::replay.translations.damageDealt.sniper }} 1984
  • {{ ::replay.translations.received.label }} 25
  • {{ ::replay.translations.received.pierces }} 8
  • {{ ::replay.translations.received.noDamage }} 16
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 6540
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 3
  • {{ ::replay.translations.damaged }} 9/1
  • {{ ::replay.translations.damageAssisted.ownLabel }} 3715
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,21
Credits With Premium
Received 80 564 80 564
Action / Personal missions payout 80 000 80 000
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -31,016 -31,016
Auto-resupply ammunition -108,800 0 -108,800 0
Auto-resupply consumables -43,000 0 -43,000 0
 
Total: -22,252 0 18,030 0
Time
  • Starting time 07:26
  • Battle duration 7 min 46 s
  • Time of destruction 7 min 45 s
Experience
Received 1 394 70     1 394 70
Fine for causing damage to allies 0 0
Award for the first victory each day x2 x2     x2 x2
 
 
Total: 2 788 140 4 182 210
  • Version: 2.0.1
  • Server game time: 2025-10-25 07:26
  • Spawn: I
  • Battle type: Regular
  • Uploaded: Arthur_Philip_Dent

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