Standard Battle: Defeating a 3-man Push via Stealth Cap as an SPG
Personal Score
Team Score
Detailed Report
Victory
III class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
21 095
651
Raider
Raider
Capture the enemy base and remain undetected during the entire battle. The icon in the service record displays the number of times the achievement was awarded.
Invader
Invader
Capture the maximum number of points from the enemy base, but not less than 80. The achievement is granted on successful base capture, including only the points that were part of the base capture. If the battle ends in a draw, the achievement is granted to the first player to receive 80 or more capture points.
Prokhorovka – Standard
Prokhorovka
Grille
Grille
jasonborhis644
03.03.2026 12:52
Without Premium With Premium
Credits 14 063 14 063
Experience 434 651
Detailed Report
Statistics for jasonborhis644
Battle efficiency Σ: - 796 6 - 131 - -
  • Baworko Churchill Crocodile 1
  • Natashulz1661 M4A3E8 Sherman 2
  • Noob_gamer_2016 [RUST_] VK 30.02 (M) 1
  • Apelsinn31 M10 Wolverine
  • FLT_OFFZ Škoda T 40 2
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  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 14
  • {{ ::replay.translations.shots.hits }} 3/0
  • {{ ::replay.translations.shots.heHits }} 6
  • {{ ::replay.translations.damageDealt.total }} 796
  • {{ ::replay.translations.damageDealt.sniper }} 796
  • {{ ::replay.translations.received.label }} 0
  • {{ ::replay.translations.received.pierces }} 0
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 0
  • {{ ::replay.translations.damaged }} 4/0
  • {{ ::replay.translations.damageAssisted.ownLabel }} 131
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 100/32
  • {{ ::replay.translations.mileage.label }} 0,99
Credits With Premium
Received 14 063 14 063
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle 0 0
Auto-resupply ammunition -8,330 0 -8,330 0
Auto-resupply consumables 0 0 0 0
 
Total: 5,733 0 12,765 0
Time
  • Starting time 12:52
  • Battle duration 12 min 29 s
  • Time of destruction 12 min 28 s
Experience
Received 434 22     434 22
Fine for causing damage to allies 0 0
 
 
Total: 434 22 651 33
  • Version: 2.1.1
  • Server game time: 2026-03-03 12:52
  • Spawn: I
  • Battle type: Regular
  • Uploaded: jasonborhis644

Replay description

I was playing as a Grille SPG on Prokhorovka, and our team was losing a lot, and then, only me and Type 58 with only 12 health was left, we were against a full health Crocodile Tank along with Medium Tank and Enemy SPG. I decided to move out from my base and drive towards the enemy base without getting noticed while Type 58 hid in the bushes, and so when i reached to capture the enemy base, all three enemy tanks decided to capture our base too, but they forgot that Type 58 was hiding in the bushes, once they got noticed, Type 58 kept shooting at them and prevented them from capturing our base, and when they realized that suddenly, it takes less time for me to capture their base than for them to capture ours, it was over. That's when we managed to do an INSANSE clutch, Crocodile destroyed Type 58, but it was too late. He just stood still in our base and probably knew that they fumbled. And that's how we won.

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