Interesting draw
Personal Score
Team Score
Detailed Report
Draw
III class
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
31 710
831
Outpost – Standard
Outpost
Achilles
Achilles
rolly22
08.03.2026 10:12
Without Premium With Premium
Credits 19 218 19 218
Experience 554 831
Detailed Report
Statistics for rolly22
Battle efficiency Σ: 3 1775 6 - 150 1 -
  • Naya_Solvejk Sherman Firefly Saunders 1
  • rozalia_winner A-20 1 1
  • SearchAndDestroy007 KV-1 1 2
  • lara_879 VK 30.01 (H) 1
  • Mihail75181 SU-85 2
  • slabcz63 [PETS] AT 8 2 2
  • NickEuYt SU-8
  • zverobij_2025 P.43 1 1
  • adcgui M18 Hellcat 1 1
  • ShoT_BlacK Hummel 2
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  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
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  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
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  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 29
  • {{ ::replay.translations.shots.hits }} 16/13
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 1775
  • {{ ::replay.translations.damageDealt.sniper }} 1261
  • {{ ::replay.translations.received.label }} 2
  • {{ ::replay.translations.received.pierces }} 2
  • {{ ::replay.translations.received.noDamage }} 0
  • {{ ::replay.translations.received.he }} 1
  • {{ ::replay.translations.received.blocked }} 0
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 9/3
  • {{ ::replay.translations.damageAssisted.ownLabel }} 150
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 2,6
Credits With Premium
Received 19 218 19 218
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -3,258 -3,258
Auto-resupply ammunition -59,525 0 -59,525 0
Auto-resupply consumables 0 0 0 0
 
Total: -43,565 0 -31,073 0
Time
  • Starting time 10:12
  • Battle duration 15 min 0 s
  • Time of destruction -
Experience
Received 554 28     554 28
Fine for causing damage to allies 0 0
 
 
Total: 554 1278 831 1292
  • Version: 2.2.0
  • Server game time: 2026-03-08 10:12
  • Spawn: II
  • Battle type: Regular
  • Uploaded: rolly22

Replay description

Oc Achilles is made for maps like this, even though it is hampered by his bad gun depression. I shoot mostly APCR in this round because I can afford it (accumulated 230mio credits over the years :-)) and because of the higher muzzle speed. Achilles is mobile enough to go back and forth between positions and it has enough camo to stay hidden, sometimes even when firing. The Hellcat choose to let it end in a draw rather than trying to find and engage me. If it would have been my side, I would have tried to coax Hummel to cap and then hope to find me while decaping. However he told me later in the chat that the Hummel was playing rather noobish and you can also see that in the end of the match. Would be interesting to see the match from the Hellcat pov.

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