Ju-To Redshire Carry: 2.8k Dmg, 6 Kills | 5.6K WN8
Personal Score
Team Score
Detailed Report
Victory
I class
Hand of God
Hand of God
Survive and win the battle, having received damage from at least four different enemy vehicles.
• Only hits that caused damage are included.
• Can be obtained in Random Battles only.
Bruiser
Bruiser
Damage enemy vehicles' modules or injure crew members at least five times in a battle.
• Modules damaged by fire are counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
44 654
1 646
Top Gun
Top Gun
Destroy more enemy vehicles than any other player in your team during the battle (at least 6). If two or more players have destroyed equal amount vehicles, the achievement is granted to the player who has earned more XP for the battle, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
Redshire – Standard
Redshire
Type 4 Ju-To
Type 4 Ju-To
Haru_Honeybun_ttv
06.08.2026 22:05
Without Premium With Premium
Credits 29 769 29 769
Experience 1097 1646
Detailed Report
Statistics for Haru_Honeybun_ttv
Battle efficiency Σ: 6 2845 7 955 81 1 -
  • SuB_HuuMaN [WWI] T78 1 2 2
  • agentgadgetgaming [MS0B] M4 Sherman 2 2 2
  • BrunhildaAssasin [BHOOD] Covenanter 4 1 2
  • Ewerthon_Sabino_steel [_TPB_] Pz.Kpfw. IV Ausf. H 1 1 2
  • Singularity47 Type 4 Ju-To 1
  • deej_pantfish ARMT 1
  • YIPYAP1 VK 30.02 (M) 1 1 2
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  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
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Statistics
  • {{ ::replay.translations.shots.fired }} 13
  • {{ ::replay.translations.shots.hits }} 12/12
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 2845
  • {{ ::replay.translations.damageDealt.sniper }} 210
  • {{ ::replay.translations.received.label }} 18
  • {{ ::replay.translations.received.pierces }} 9
  • {{ ::replay.translations.received.noDamage }} 9
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 955
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 1
  • {{ ::replay.translations.damaged }} 7/6
  • {{ ::replay.translations.damageAssisted.ownLabel }} 81
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,47
Credits With Premium
Received 29 769 29 769
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -8,825 -8,825
Auto-resupply ammunition -6,890 0 -6,890 0
Auto-resupply consumables -6,000 0 -6,000 0
 
Total: 8,054 0 22,939 0
Time
  • Starting time 22:05
  • Battle duration 7 min 49 s
  • Time of destruction 7 min 48 s
Experience
Received 1 097 55     1 097 55
Fine for causing damage to allies 0 0
Personal Reserves bonus 166     166
 
 
Total: 1 097 221 1 646 249
  • Version: 2.3.1
  • Server game time: 2026-08-06 22:05
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Haru_Honeybun_ttv

Replay description

Realizing I was completely abandoned on the western flank, I set up a defensive hull-down position to delay the enemy push at least long enough to matter.

Held the line, secured 2,845 damage and a 6-kill Top Gun medal, turning a collapsed flank into a decisive 15-8 victory.

Proof that map control and tactical patience win matches. ^^

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