E-50 - Very lucky decisive bounce after a very close game.
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Personal Score
Team Score
Detailed Report
Victory
|
101 852
1 903
Steel Wall
Receive the most hits (at least 11) of any player on your team, with potential damage of at least 1,000 HP, and survive.
If two or more players have equal amount of hits, the achievement is granted to the player with the highest potential damage. If two or more players have equal amount of potential damage, the achievement is granted to the player who has earned more XP, including additional XP provided to Premium account users. If the amount of XP is equal as well, the achievement is not granted.
|
Invader
Capture the maximum number of points from the enemy base, but not less than 80.
The achievement is granted on successful base capture, including only the points that were part of the base capture. If the battle ends in a draw, the achievement is granted to the first player to receive 80 or more capture points.
|
High Caliber
• Caused damage must be at least 20% of the total HP of enemy vehicles.
• Caused damage should be at least 1,000 HP. • The player must not hit any allies by direct shots. • If two or more players have caused equal damage to enemy vehicles, the achievement is awarded to the player who earned more XP for the battle. • Can be obtained in Random Battles only. |
Lakeville – Encounter
E 50
Equllibrum
| Without Premium | With Premium | |
|---|---|---|
| Credits | 51 235 | 76 853 |
| Experience | 1269 | 1903 |
Battle efficiency
Σ:
4
4968
3
-
735
2
- Nokijuxas [NMA] E 75 1 3
- Lovemobile Panther II 4
- MartinTcz Jagdpanther II 2
- OdstrelovacCZ [MNRS] Rhm.-Borsig Waffenträger
- darel00 [TKH] Type 61 1
- SubNic VK 30.02 (D)
- rafkiltank IS-8 1
- Mondors [JVC] T-34-1 2 1
- jonycool [TKH] E 50 2
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| {{ ::player.platoon }} | {{ ::player.username }} | {{ ::player.tank }} | {{ ::player.damageDealt }} | {{ ::player.frags }} | {{ ::player.xp }} | {{ ::player.achievements.length }} |
{{ replay.detailedPerformance.username }}
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- {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
- {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
- {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
- {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
- {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
- {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
- {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
- {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
- {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
- {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
- {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
- {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
- {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
- {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
- {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
- {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
Statistics
- {{ ::replay.translations.shots.fired }} 20
- {{ ::replay.translations.shots.hits }} 16/14
- {{ ::replay.translations.shots.heHits }} 0
- {{ ::replay.translations.damageDealt.total }} 4968
- {{ ::replay.translations.damageDealt.sniper }} 0
- {{ ::replay.translations.received.label }} 12
- {{ ::replay.translations.received.pierces }} 5
- {{ ::replay.translations.received.noDamage }} 7
- {{ ::replay.translations.received.he }} 0
- {{ ::replay.translations.received.blocked }} 3170
- {{ ::replay.translations.friendlyFire }} 0/0
- {{ ::replay.translations.spotted }} 2
- {{ ::replay.translations.damaged }} 7/4
- {{ ::replay.translations.damageAssisted.ownLabel }} 735
- {{ ::replay.translations.capture }} 100/5
- {{ ::replay.translations.mileage.label }} 2,27
Credits
With Premium
| Received | 51 235 | 76 853 | ||||
| Action / Personal missions payout | 25 000 | 25 000 | ||||
| Fine for causing damage to allies | 0 | 0 | ||||
| Compensation for damage caused by allies | 0 | 0 | ||||
| Auto-repair vehicle | -9,897 | -9,897 | ||||
| Auto-resupply ammunition | -24,900 | 0 | -24,900 | 0 | ||
| Auto-resupply consumables | 0 | 0 | 0 | 0 | ||
| Total: | 41,438 | 0 | 67,055 | 0 |
Time
- Starting time 23:54
- Battle duration 13 min 3 s
- Time of destruction -
Experience
| Received | 1 269 | 63 | 1 904 | 95 | ||
| Fine for causing damage to allies | 0 | 0 | ||||
| Total: | 1 269 | 63 | 1 903 | 94 |
- Version: 0.9.0
- Server game time: 2014-06-07 23:54
-
Spawn: II
- Battle type: Regular
- Uploaded: Equllibrum
Replay description
A very good game in my E-50 . Initially faced a very intense fight in town on Lakeville. After killing everyone I started caping (encounter 2x time to cap). After several minutes cap was at 95 and I managed to bounce a shot from T95 , with the back of my turret facing towards him. That could have been a one shot kill for him. Thank you RNG God.
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