BRW | Most One-sided westfield.
Personal Score
Team Score
Detailed Report
Victory
II class
Spotter
Spotter
Spot enemy vehicles, enabling your allies to cause 1,000 HP of damage in one battle.
• Win the battle.
• The series is extended for every 1,000 HP of damage caused by allies to enemy vehicles spotted by you in one battle.
• Every vehicle has its own series.
• Only the longest series is counted.
• Can be obtained in Random Battles only.
Duelist
Duelist
Destroy at least two enemy vehicles that caused damage to your vehicle in the battle.
• Damage to modules is included.
• Ricochet and non-penetration are not included.
• Can be obtained in Random Battles only.
Fighter
Fighter
Destroy four or five enemy vehicles in one battle.
• Can be obtained in Random Battles only.
Fire for Effect
Fire for Effect
Cause more damage to enemy vehicles than the hit points of your vehicle.
• Damage caused by ramming or setting enemy vehicle on fire is included.
• Unavailable for SPGs.
• Can be obtained in Random Battles only.
63 593
8 554
7
Westfield – Standard
Westfield
Object 268 Version 4
Object 268 Version 4
Dr_Hamu [IDEAL]
28.10.2022 01:50
Without Premium With Premium
Credits 38 541 38 541
Experience 8000 8554
Detailed Report
Statistics for Dr_Hamu
Battle efficiency Σ: 4 3915 2 840 2171 4 -
  • coffee2019 [DTPH] Leopard 1 2 1 1
  • Pjemlem [COCK1] IS-7 1 2
  • IronBlueHunter [COCK1] IS-4 1
  • ElTobbe [COCK1] E 50 Ausf. M
  • Schicke_beste_Leute [HD16] Leopard 1
  • Pro100kirik1222 121B
  • frontmann10 [RETR0] Progetto M40 mod. 65
  • bool_gems_n_Istv_n Object 268 Version V 1
  • TheViolettRaven STB-1
{{ ::replay.translations.teams[teamKey] }}
{{ ::player.platoon }} {{ ::player.username }} {{ ::player.tank }} {{ ::player.damageDealt }} {{ ::player.frags }} {{ ::player.xp }} {{ ::player.achievements.length }}
{{ replay.detailedPerformance.username }}
{{ replay.detailedPerformance.tank }}
{{ replay.detailedPerformance.resultMapSurviveString }}
  • {{ ::replay.translations.shots.fired }} {{ replay.detailedPerformance.vehicleShots }}
  • {{ ::replay.translations.shots.hits }} {{ replay.detailedPerformance.vehicleHits }}/{{ replay.detailedPerformance.vehiclePierces }}
  • {{ ::replay.translations.shots.heHits }} {{ replay.detailedPerformance. vehicleHeHits}}
  • {{ ::replay.translations.damageDealt.total }} {{ replay.detailedPerformance.damageDealt }}
  • {{ ::replay.translations.damageDealt.sniper }} {{ replay.detailedPerformance.sniperDamageDealt }}
  • {{ ::replay.translations.received.label }} {{ replay.detailedPerformance.vehicleIncomingHits }}
  • {{ ::replay.translations.received.pierces }} {{ replay.detailedPerformance.piercedReceived }}
  • {{ ::replay.translations.received.noDamage }} {{ replay.detailedPerformance.noDamageShotsReceived }}
  • {{ ::replay.translations.received.he }} {{ replay.detailedPerformance.heHitsReceived }}
  • {{ ::replay.translations.received.blocked }} {{ replay.detailedPerformance.damageBlockedByArmor }}
  • {{ ::replay.translations.friendlyFire }} {{ replay.detailedPerformance.vehicleTKString }}
  • {{ ::replay.translations.spotted }} {{ replay.detailedPerformance.vehicleSpotted }}
  • {{ ::replay.translations.damaged }} {{ replay.detailedPerformance.vehicleDamaged }}/{{ replay.detailedPerformance.vehicleKilled }}
  • {{ ::replay.translations.damageAssisted.label }} {{ replay.detailedPerformance.vehicleDamageAssist }}
  • {{ ::replay.translations.damageStunned.label }} {{ replay.detailedPerformance.vehicleDamageAssistStun }}
  • {{ ::replay.translations.stunsCaused }} {{ replay.detailedPerformance.vehicleStunsCaused }}
  • {{ ::replay.translations.capture }} {{ replay.detailedPerformance.vehicleBaseCapture }}/{{ replay.detailedPerformance.vehicleBaseDef }}
  • {{ ::replay.translations.mileage.label }} {{ replay.detailedPerformance.vehicleMileage }}
{{ ::replay.translations.close }}
Statistics
  • {{ ::replay.translations.shots.fired }} 7
  • {{ ::replay.translations.shots.hits }} 6/5
  • {{ ::replay.translations.shots.heHits }} 0
  • {{ ::replay.translations.damageDealt.total }} 3915
  • {{ ::replay.translations.damageDealt.sniper }} 0
  • {{ ::replay.translations.received.label }} 5
  • {{ ::replay.translations.received.pierces }} 3
  • {{ ::replay.translations.received.noDamage }} 2
  • {{ ::replay.translations.received.he }} 0
  • {{ ::replay.translations.received.blocked }} 840
  • {{ ::replay.translations.friendlyFire }} 0/0
  • {{ ::replay.translations.spotted }} 4
  • {{ ::replay.translations.damaged }} 6/4
  • {{ ::replay.translations.damageAssisted.ownLabel }} 2171
  • {{ ::replay.translations.damageStunned.ownLabel }} 0
  • {{ ::replay.translations.stunsCaused }} 0
  • {{ ::replay.translations.capture }} 0/0
  • {{ ::replay.translations.mileage.label }} 1,45
Credits With Premium
Received 38 541 38 541
 
Fine for causing damage to allies 0 0
Compensation for damage caused by allies 0 0
 
Auto-repair vehicle -19,899 -19,899
Auto-resupply ammunition -47,600 0 -47,600 0
Auto-resupply consumables 0 0 0 0
 
Total: -28,958 0 -3,906 0
Time
  • Starting time 01:50
  • Battle duration 2 min 54 s
  • Time of destruction 2 min 53 s
Experience
Received 1 107 55     1 107 55
Fine for causing damage to allies 0 0
Action / Personal missions payout 6 644 0     6 644 0
For playing in a Platoon 249     249
 
 
Total: 8 000 55 8 554 83
  • Version: 1.18.1
  • Server game time: 2022-10-28 01:50
  • Spawn: II
  • Battle type: Regular
  • Uploaded: Dr_Hamu

Same battle replays (2)

Replay description

14:20 First enemy - Prog. 65 realizes what is coming and instantly greets us with respect.
14:15 Before the Prog. 65 is dealt with a Leo 1 is found, beneath the mighty bobjects. We aim for the ram and he tries to get behind the first enemy advancing at him, not realizing that there are 2 more barrelling down at him. "BONK".
13:50 We start engaging 4 tanks from below, just as te team clears out the southeastern cover.
13:35 The enemy IS-7, E 50 M and IS-4 cliffdive into an engagement with us. The team is quickly moving up the south. The IS-7 charges for Controll and gets focused out by the platoon and team. The E 50 M just manages to reach the bottom before dying to the incoming fire. The IS-4 is the last one remaining.
13:15 I reverse up the hill to get a "speedboost" before ramming the IS-4. After getting rammed he is finished off by a shot at minimum range.
From the first enemy spotted til a win is certain is over in under 2 minutes. The entire game is done in under 3 minutes.

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